There’s a little trick I picked up from working on pixel art games with shaders. You can save a lot of time creating assets if your sprite sheets look like this: “Those colors are awful! Why would anyone use that in a game?” you might say. These aren’t just sprites, but RGB masks. These masks […]
Category: Game Dev
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Hacking Game Prototype
A few months ago, I created a prototype spiritual successor of an old LEGO Shockwave game, The Nightfall Incident. The game consists of a handful of hand-built scenarios with an AI opponent to test combat mechanics. I’m shelving the project for the time being, so I decided to make the code (created in Godot 3.1) […]