Game Dev Pixel Art

Using RGB Masks for Efficient Sprite Workflow

There’s a little trick I picked up from working on pixel art games with shaders.  You can save a lot of time creating assets if your sprite sheets look like this: “Those colors are awful!  Why would anyone use that in a game?” you might say. These aren’t just sprites, but RGB masks.  These masks […]

Game Dev Programming

Hacking Game Prototype

A few months ago, I created a prototype spiritual successor of an old LEGO Shockwave game, The Nightfall Incident. The game consists of a handful of hand-built scenarios with an AI opponent to test combat mechanics. I’m shelving the project for the time being, so I decided to make the code (created in Godot 3.1) […]